How do I apply animations to different-coloured mobs?(e.g. how do I animate the white slime)
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you can select a place holder image using the Image Component
you can change the animation with the Animator Component
you can change the animation skin with the Mob Component
so to change the MobAur example to the white slime I changes the sprite to the white slime changed the animator to slime and changed the skin to F
Awsome work if i ever have a project with this type of style i know exactly what im using ;)
Do you maybe have the animation seperated png. file, the program I use I can't add the png files like this I need every png apart
I might have missed it, but was curious if there was any chance of the .png for the included asset 'Pixel Fonts!' might be added to the download for those who don't use the pack in Unity. I saw what I assume is the unity files for the fonts, but not the .png file/s.
The png files are included with the PixelFont asset. https://henrysoftware.itch.io/pixel-fonts
The png files can be extracted from other assets with Texture.EncodeToPNG() https://gist.github.com/rakkarage/167d64e7dc8ebdcb6857b40c969edbf3 if you use Unity.
If you can not or will not get them any other way you can email me (rakkarage gmail com) from an address that has purchased a package with fonts included and I will email you the pngs back.
Thanks for the great work! I found the pixel effects first, but bought the whole lot of stuff. These mobs are just the thing I didn't even realise I needed.
Where can i find the pngs for every animation (walk, idle, attack)?
the sprites are not divided by animation. They ate divided by mob. Because some mobs share frames between animations.
Other then Unity are there any software to go irto and make changes to the files.
Yes, I do know I could use the PNG files in a lot of software but I just want to use it in the original format if possible.
Yes the 'original' format of the animations is Unity, but they are just text files so you could possibly decipher them. And yes the images are png so you can use it in any software. I apologize if this does not meet you needs, but i suppose no matter which software i set it up in, some would be 'left out'.
If i wanted to use them in another software i would download unity for free to see the animation sequences and timings and copy it manually or just recreate them.
And it is not just animation there is also a bit of code to choose a random animation for mobs that have more then one idle or attack animation. And 'code' to flip them when the face in certain directions.
Where are the walk and attack animations for most of these? For example; the Chicken and Dog only have spritesheets of Idle and Pecking the floor/Barking, no walking. Are they supposed to slide a long the floor, or not move at all?
I'm not looking to use these for Unity that's why I need the spritesheets.
I don't think it is 'most' but some do have non-standard animations
here chickens start in random idle state and switch idle animations a few times then walk right walk left and attack and back to random idle
attack: 1, 5, 6
idle0: 0, 1, 2, pause, 3, pause, 4, 1, pause, 2, pause, 3 pause, 4 pause, 1, pause, 2, pause, 3 pause, 4 pause (blink at start and every three cycles)
idle1: 0, 1, 2, 3, 4, 5, 6 (walk + headbob)
idle2: 1, 2, 3, 7, 8, 7, 8, 7, 8, 3, 4 (peck ground)
walk: 1, 2, 3, 4Yes some are even more simple, maybe just 3 different speeds of the same frames...
Even if you are not going to use unity3d.com it might be worth it to install to just check out example animations and timings... for example the pause at the top of the slime jump/walk cycle etc...
The animations and sprite sheets are just text files and can be deciphered/understood with some exploring.
Though you are free to arrange them any way you like.
Hey Henry Software. I just bought a license to this art pack and I love most of the monsters! I agree with Crystal3lf's point though - many of them do not include walk cycles. You pointed out the chicken in your response -- the "walk" cycle has the body of the chicken bob, but the feet don't move, they will look like they're gliding across the ground. This isn't an issue obviously for things that float, but the chickens, dogs and cats are easy examples of walk animations that don't actually walk.
Am I missing something?
You are right. Of course. Sorry.
Some, like cat and dog and chicken are "too simple" and just reuse a modified idle animation for walk and in some cases attack as well.
We will update (Add a few feet moving frames.) these animations as soon as possible.
- cat - improve walk
- dog - improve walk
- chicken - improve walk
Please let us know which others need work.
are these 4 directional sprites? or 1 perspective?
I'm not using Unity at all, do the sprites comes in the form of a spritesheet? or it's tied to Unity system?
Hey Scellow. Yup, they come as a separate .png!
What kind of license is attached to this?
after further consideration