Eighty pixel-perfect animated monsters.

Rated 5.0 out of 5 stars
(1 total ratings)
AuthorHenry Software
Made withGodot, GIMP
Tags16-bit, 2D, 8-Bit, Pixel Art, Retro, Roguelike, Roguelite, Sprites
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionA few seconds
LinksSource code, Hosted


Buy Now$7.77 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $7.77 USD. You will get access to the following files:

godot-pixel-mobs-source.zip 1 MB
Version 6
godot-pixel-mobs-windows.zip 14 MB
Version 6
godot-pixel-mobs-linux.zip 14 MB
Version 6
PixelMobs.zip 26 MB
Version 6


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Just to let you know Henry - I've used a few of your monsters in https://goblinhackgmailcom.itch.io/zorbash -thanks!


Love these sprites! Colors are fantastic.

are they topdown/ they can move left right up and down?

(4 edits)

Each have one direction which can be used as two by scaling x by -1 which flips it. And compatible with 4 way by additionally using down as right and up as left. Like angband :)

The PixelHero https://henrysoftware.itch.io/godot-pixel-hero does have four complete directional walk animatios. But attack is just a punch or kick for now 

(1 edit)

Do these have a attack animation and are they 16x16 or 32x32 and can you use them in 32x32?

They are 16x16 but scaled in demo. Yes you can scale as u like.

Some have attack anumations and some share animations.
You can click on a mob in demo to make it attack, walk or turn. If you hear steps it is walk if you hear attack sound is supposed to be attack animation. But some use the same for all 3.


Hey, is it possible to get a single png with all the assets ? I don't use Godot but didn't see any way to buy just the spritesheet. I just need the raw gimp png. You had this format for the pixel items - would really appreciate it.

(1 edit)

I guess I should have bought the PixelMob item instead - didn't see that until now :) is it possible you could send the .png to me via email ? BTW love your art - would be interested in a bundle in the future with all your work. BTW slowly using your work in this game https://github.com/goblinhack/zorbash

Thanks. I don't think the mob sprites where ever totally joined like the items were? Maybe each Mob joined with others of the same type? I am not sure it would be easier to use joined either? It might be more efficient but can use TexturePacker or ShoeBox or Unity or Godot to join them into a sprite sheet in a build step anyway to negate that efficience gain... idk

np - it was just useful to browse all the monsts in one image. 


This does the trick, in case anyone else needs to join the images: https://stackoverflow.com/questions/20075087/how-to-merge-images-in-command-line...